“Then someone wrote on a forum, ‘Hey, what the hell is wrong with you? The UK doesn’t really have sunflowers!’ These kinds of mistakes happened regularly. “My first road was in the UK, around Southampton.” Back then, the team didn’t have many assets to work with to depict local flavour in the UK they placed sunflowers everywhere.
![euro truck simulator 2 time scale euro truck simulator 2 time scale](https://vignette2.wikia.nocookie.net/euro-truck-simulator-2/images/2/2b/American_Truck_Simulator_map.png)
“That’s when I joined the company,” senior map designer Patrik Sadloň tells me. Then in 2012, Euro Truck Simulator 2 expanded the same map to surrounding countries and connecting them with new roads.
EURO TRUCK SIMULATOR 2 TIME SCALE SOFTWARE
Though developer SCS Software had made trucking games before, including 18 Wheels Of Steel and the first Euro Truck Simulator, ATS’s direct roots are in 2010’s German Truck Simulator, which featured cities which were little more than squares surrounded by a few buildings. But it was built in Prague, on an engine that sometimes requires clever tricks to represent the scale of it all, by a team of map designers who are strangers to American culture.ĪTS has taken a long road to get to where it is today. The industry’s motto is, “If you bought it, a truck brought it,” and in ATS you get to experience mass haulage in a world which aims to mirror, as close as it can, the great American west. America is, after all, built on trucking. But that doesn’t mean their sweep isn’t glorious. These states are articulated by highways and truck stops, industrial centres and sweeping multilevel interchanges. In these locked-down times, American Truck Simulator is a chance to tour America, or at least its western edge, running from Washington in the north down to California in the south, and over to Utah and New Mexico in the east.
![euro truck simulator 2 time scale euro truck simulator 2 time scale](https://img.youtube.com/vi/5Ff9KYosfOs/0.jpg)
The evening sun shining across the surface of the I-10. Bakersfield, Albuquerque, Reno and Salem. Oh, to visit Spokane on a bright summer morning. This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games.